Shadow World of Warcraft WSVG 3v3 contract talks 2007.05.18
of the game: Shadow Compact
Hello everybody, I am a shadow contract clan (Pact of Shadow) the captain, career as a soldier, from the Second District Moonglade server Pact of Shadow Association. our association was established in 2000 as a veteran association, and now in WoW 1 District Booty Bay, Moonglade Zone 2, Zone 5 elements of the force and Margaret Saul, 6 District eternal The wells are equipped with segment.
This time, we, as representatives of PS Association teams, have participated in this WSVG WOW TBC 3v3 game, eventually won the fourth place of the good results, and access to the domestic CD one to the United States Will Lewis's invitation to participate in WSVG the next race, I feel very excited.
we grow, can not do without PS Association, can not do without WoW, so we certainly hope to return to all WoW players , share some of our experiences and insights, can be considered initiate it. Here, I briefly on behalf of all individuals in each profession in the understanding of PVP.
usually the professional in my position is already in PVP well aware, the basic operation of any occupation can be PVP. The race gave me more deeply appreciate the talent of each professional, occupational mix in 3v3 role, here I come to talk about their performance in this competition.
no.1 fighter in the tournament played
the highest rate of employment, is basically the first choice of each team. with high output, high armor, strong physical DPS ability, a strong effect of the lethal blow . soldiers are basically not the primary target is the enemy, because the soldiers have been fatal 25% will raise his attack power, and more anger. Blessing of Freedom fighters have basically no one can stop him inside the soldiers .3 v3 main task is pegged to the commoner, law prevent them from DPS and treatment to all slow down, disrupt their formation, and caused great harm to them. The only drawback is that easy to control, need to disperse the defensive occupation (St. Knight, Rev.) for assistance. talent in terms of the soldiers in 3v3 is a major DPS output, I think 31/30 is the best talent, while the soldiers abandoned the TBC 1v1 enhanced weapons system is very talent Second Wind , but the return was a fatal attack speed increase of 30% after the flurry, as TBC warrior skills level 20 will learn the passive attitude control, so no need to change posture talented fighters will retain 10 rage when, can be released to a suppression of enough. sorry that I have not been able to experience the ultimate Arms Endless Rage talent (generated when the damage on the enemy's rage increased by 25%), plus 41/20, but I still believe that the unbridled wrath, relying on enhanced death blow, tear crack, Blood Frenzy 4% damage increase should be comparable with the Flurry.
no.2 Arena Holy Paladin
the most powerful healers. Paladins treatment is very provincial blue, T5 sets Paladin talisman to open a Flash of Light can be added to the blood of 2000 +, which only takes 1.5 seconds in the interpretation time. high blood high armor all kinds of blessings, with 12 seconds of invincibility, so basically no one will be attacked Paladin, Paladin, but they should not think too strong, when the game will have 2 sets of equipment Paladin optional Gladiator set with the T5 set. Most of the team will use high-efficacy, attributes the high T5 sets , in that case less than others Paladin 200 + toughness is very easy to be compromised. Paladins major role in the arena is the treatment to protect the team. Blessing of Freedom, Blessing of Protection, Blessing of Sacrifice is the most common. blessings of liberty to soldiers, adding to the expense of another teammate wish, you can guarantee he will not be Master of sheep. teammates should not fail to protect the dangerous time blessing, when necessary, first open the Invincible Paladin healing spells to be counter to avoid re-treatment teammates dying . aspects of the new 41 point talent divine gift of revelation (the mana cost of all spells by 50% for 10 seconds) CD to to with it, as early as possible to open, multi-use. Sometimes the game will be a long Treatment is basically a blue spell. Protection Department which recommended strengthening Hammer, with 35 seconds Gladiator effects of a sanctions package is very good .3 v3 Improved Concentration Aura which is not very necessary, and added to the weak inside the top bar, but 5v5 But necessary.
no.3 Master
The results of the competition told us that the Master level 70 3v3 in which no weak point. In the past the Master gives the impression that the high damage, very fragile easy to spike. TBC inside the Master with the upgrading of equipment will be a substantial change. full Gladiator set Master 9000 + HP, 200 + toughness, it is difficult to be thieves, soldiers and other professional spike. We are in this game two times encountered fnatic, they gave me the Master left a deep impression. every blessing in the end of my freedom nova me, and then the sheep out, and added something a magic detection, in order to allow the release of more than Paladin a cleaning operation to lift the deformation, to get rid of my struggle and he will soon meet their soldiers to attack us with a small D, or hid behind the pillar to drink water, unless the sanctions in a Paladin or else he never flashed, because He knew the soldiers inside the arena flashed with the same intercept CD. a good mage in the arena must be a reasonable use of magic, can not be wasted, magic shield usually prefer to take a beating and do not wait for treatment to help open, unless the air when the blood is basically hit mage oom, double refrigerators will be used after the winner. Add ice spear skills Mage DPS ability to raise a lot of magic to steal or a good use at certain times, such as stealing off each other Blessing of protection, etc., but the fees are very blue, must be used with caution. The Master There are basically two types of participating talent one is a class Addict Olympic ice. Most of the Master are the main elements of ice water, Auxiliary Arcane (17/0/44) strengthening silent. If you run into a career offensive dispel (shaman, priest) of the team, Ice Barrier to play no role, only the fire department to rely on the rapid increase inside the hot Master of the survival ability of the team will have the gift of choice Addict.
no.4 priest
game like the dark, animal husbandry, .60 level to slightly more when we have gotten through to beat the dark, animal husbandry, resistance resistance. With Gladiator sets, Wan blood, 300 toughness a pastor become more strong in spite of priest is still the focus of care to all objects. Vocational would be afraid of any blue mana burn the priest, silence, fear will give each other treatment of occupational caused great trouble. new skills to grasp the opportunity to disperse groups used to disperse out invincible, refrigerator, etc. usually can not break the spell effect. but also need to be used with caution, even to disperse a 1000 + mana, dark animal husbandry is very dependent on mana, and the new CD to the shadow demon skills to use it. He will summon a shadow demon target, the damage caused by the devil into the value of mana to the caster. 15 sec. God is basically animal husbandry crackling out of the situation, the new talent Pain Suppression effect similar to a shield wall, so that you reduce all damage by 60%, the effect lasts 8 seconds. But I see little point priest talent to add 41 commandments out It is sacred to replace the Department of Blessed Resilience (60% chance that you will not be in 6 seconds continuous fatal). In short, God's treatment of animal husbandry in the 3v3 is not very prominent, dark, animal husbandry as a secondary or the performance of DPS very good.
no.5 Druid
TBC in both the wild has a significant enhancement or restoration druid in this game also has a good performance. If there is only a treatment team Paladin if you preferred, dual therapy should be selected if the second Druid. our team is to have a double treatment team: Paladin + Druid. restore the healing power of Germany in the 60 I believe we have to understand, with two prompt treatment, the strongest single effect of Healing Touch therapy, TBC has added a hot effect makes life bloom did not dare to easily disperse disperse career out of his hot, so is every team Druid the primary target. viability of small German strong, 1v1 there is no professional can stop him escape, so basically the whole druid in the game was two to three people to kill. The new bug is very powerful tornado skills, we The Druid can control two career wound, a tornado out of the Paladin warrior, a lot of teams caused no small trouble. critical time of the tornado can control their treatment, based DPS teams the opportunity to create a second person. So I think that Germany's position is in 3v3 by hot + prompt treatment of the two teams, save yourself as much as possible through the deformation, a tornado in turn control the other party can keep 3v2. German output injuries rarely have the opportunity to balance the system can give away talent the only natural distribution 8/11/42 can be said to be perfect.
no.6
shaman ritual shaman in the group I always thought that P is very strong. whether it is secondary, treatment , or elemental shaman's DPS is very good. But the low rate of Shaman's appearance, and perhaps most players are playing before the Union, on the shaman is not particularly understanding. The shaman is the competition appears to elemental damage based, adjuvant treatment and release of all Totems, Purge will make each other a headache, you can put all of the other party to disperse all the magic buff out. Windfury totem and bloodlust (so that all team members of the melee, range attack and magic 35% faster. effect at 1 minute.) significantly enhance the ability of physical DPS career, I feel a little too strong, and there are quick explosive elements of the shaman itself more than any job, a good time to master, then I believe we can kill seconds each other. So I am more optimistic about the future shaman will have better games to play .40/0/21 should be the best gift.
no.7 hunter
xahlior3 friends watched the video should be understand the role of hunters in 5v5, frost trap is very powerful, can make everyone slow down, in general, only a free blessing of a team, which means that a lot of career will be limited to the frost range. But in 3v3 where , the effect of frost trap is not very clear. If the hunter DPS is close other words, hunters can not play his dps. so this game so few hunters appear, but I saw a wonderful team to rely on hunters fnatic played the first killed the Master, but still failed to adhere to the last one was a powerful warrior + Paladin comeback. Overall 3v3 hunters still very difficult to have to play inside the space, 5v5 there is still very strong. TBC's Hunter is not a big change, 20 seconds of silence shot 1 the number of occupational therapy would be some risk. talent is certainly the main fire to a silent shooting, the audience hunter DPS is not particularly prominent in the critical time may play a very silent treatment good results. 0/41/20 can be considered both offensive and defensive talent it.
no.8 Warlock Warlock
fact, the output capacity, control should not be routed to the back, only worse Warlock point of viability , there are few teams choose warlock. After all, mainly in the arena warlocks damage output by DOT, Department of the devil if you choose to improve the viability of the DOT he will be dispersed, reducing the ability of his DPS; If you select Affliction The Ultimate Affliction, the output will increase very high, occupational therapy did not dare to dispel it, but the viability will be reduced to a minimum. The tournament still has some bright spots on the warlock, such as the ranks of the Red Dragon Queen: Warlock, Dark animal husbandry, Paladin, a strong combination of almost let the title DOT POWER TRIP taste the taste of failure. This team is still great potential and look forward to the future they will have better performance. talent is probably also two types of bar, the performance of the fire destroyed virtually no chance of Warlock, and only dark destroyed 41/0/20; to have to play devil 5/35/21.
no.9 thieves
most tragic career. had 60 of the What a beautiful thief, but in TBC 3v3, 5v5 arena where they really are useless. thieves is characterized by a strong control with the explosive force, no thief skills are very poor viability. However 3v3 in the control of thieves Basically, not shown ability, but everyone is 200 + million, the toughness of the blood of a cold star tick also under 1 / 5 of the blood, power basically reflects not come out, be strong warriors restraint and skills to use when the thieves When finished almost lie down to rest on. Our team is selected entries before the entry into a replacement thieves also, and essentially did not play chance late.'ve seen several teams of thieves is not to go very far, maybe the problem is very difficult to play with high ping good dagger, most thieves are fighting or bleeding, and still there is no way out. end up with a conclusion, relying on the assassination of + sensitive explosive is useless, because all the professional toughness, blood improvement, fighting the impulse damage is very limited, the only way thieves protected only by his teammates to create a stable, high output can be deadly in the arena over. hope to see in the next game to play 41 Damage / 20, in addition to playing my favorite rogue soldiers, and look forward to ing.
8 in a brief with the professional team. the top three foreign teams are a combination of riding tactics. they do not have substitutes, I think CD various combinations of a team-take-all only riding tactics. Our war with Germany riding a team every time they fight their Master after use double refrigerator, get rid of my soldiers before they kill with our little German gained the victory, if we can re-Paladin + Germany more than quite a while, I believe that their Master should be down. quarterfinals Sa riding there is also war, war, animal husbandry, riding, riding thieves war. Basically Warrior + + Paladin 3v3 there any professional become the mainstream. which I am more optimistic about the combination of riding Sa war, every time I kill the Master of Ice Barrier when they brought me great trouble, to play up there is no general attack anger, resulting in a long time to force the game to play the Master using the refrigerator, if we can develop a strong absorption or shaman, aggressive on the offensive and defensive dispel is a great enhancement, I will be more confident that the tactics to defeat PT riding team.
inside the next day, I and my teammates will step up targeted training, I hope we June 21 -24 at WSVG the next U.S. Will Lewis (Louisville) The game can get better results, as China opened up a road ahead of TBC arena. I hope you will support us. believe that with everyone's support and help, we will be even better!
Thank you !
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