Way until now, to see this thing to Maibu Kai, and given over to non-stick ~ ~ found posted on a Web page directly to the source file is really easy ah From: Driving home
[trees are good shade]
nineties feeling is bright and colorful.
University of California, Los Angeles, a computer classroom, a group of dedicated college students are playing with the computer. a man named Alan. Adham (AllenAdham) of young people stood up, he enter a password to lock your computer after the left, but 5 minutes later, he still did not come back, at which point the system has already been specified time, automatically unlock the computer. sitting next to this computer a student noticed this, he secretly entered the computer to Allen a new password, and then began to wait for a show of staged. < br> Allen back, enter the password, login system, all unharmed. the students replaced the password sit still, he asked is how to Allen entered the system.
the system was up. strange.
(MikeMorhaime) that is also the input of students JOE, they choose the same password.
time in the college is always off soon, the time lapse until graduation, at this time and Mike Allen has long been inseparable friends . at the university this time, Allen has begun to design the game for some companies, but Mike was the source code has gradually attracted to the power, after graduation, they naturally start his own journey as an entrepreneur.
in designed for the Nintendo NES, after several games in 1991, a company of their own Silicon & Synapse (silicon and synapses) company set up. But as for the same Westwood, Mike and Allen decided to shoot soon the name, because in their view, is what synapses? almost no one knows. Chaos, maybe a nice name, but trouble followed, as already has a name with the same company. until one day Mike turned When the dictionary, Blizzard (Blizzard) the word jumped into their eyes, almost instantaneous decision, since Blizzard started their own glorious history.
Blizzard feel I should do something, being famous game publisher Davidson & Associates firm after the acquisition, led by Allen and Mike Blizzard has completely become a professional game design studio. time has come to 1994, Westwood is already flourishing at this time, firmly occupy the player's hard drive all over the world, Blizzard quietly lock the target. All that goodness always has often been a model, like the previous Zhaolao Yan, just like the iPod, but seems to be an imitation thankless task, because success of the natural fame, failure is inevitable notoriety, nevertheless, remains constant stream of imitators. Allen and Mike started the company all of the 15 employees, because they have a firm grasp of the Dune Ⅱ The game has been very difficult to arouse sufficient interest in the Application List, and they eager to experience the fun of sand dunes beyond. Blizzard is well aware of this point, because the staff is full of every Blizzard game enthusiasts, but also Because of this, they only get the chance to work at Blizzard. In order to allow players to experience the feeling of completely fresh, Blizzard decided the game is set in a fantasy world, instead of swords and magic of aircraft and cannon, filled the sand is also replaced by lush forests, snow may simply not have thought the world of Azeroth would be so charming.
Christmas is coming out, Westwood's Sam Cassell sat in front of the computer, the screen is never seen but he was very familiar with the game, this is the fantasy literature is popular in Europe and America will be automatically taken to the game each player's home, the players already familiar with the dunes quickly learned how to manipulate the game, because they are the same in the bones. When I first saw this game, its imitation of our products l r really surprised me, tyrants, .
three years ago, Westwood was a towering trees, endless stretch of their own to the surrounding foliage, enjoy every ray of sunshine. Three years later, drew from his roots Blizzard has enough nutrients It broke through the thick canopy, enjoy the taste of the first ray of sunshine.
[Command & Conquer]
after the success of Allen and Mike began to pay attention more and more toward their opponents, to hope to get more experience and know-how. but they find they simply can not tolerate a problem that a considerable number of top game designers will not even play the game! do not play the game really surprised me, role and to conduct in-depth discussion. If the interviewee that you can read the latest the night before the game magazines to increase their knowledge of the mind games, they will find that this approach will not bring. If you tell us your most Street Fighter favorite game is, we will want to know your favorite character for fighting each trick. an artist can really think about their work performance in the game environment, then this is absolutely impossible to measure the value of the wealth. Westwood is the time when more efforts needed. Although Si Pali and Cassell said hope Blizzard on the surface to be a great opponent of courtesy, but in Westwood within a methodical work is carried out because. Westwood has also long been aware of the player on the .
Sipa Li led his team to the game has entered the final stage of development. and political map of today's world to make a replica. This is the br> to the mid-1995 when the our world, everything is in order the things around us as the prototype, GDI and NOD both sides of the fight soon let players immersed in one of the world, Westwood once again to show people that he is the strongest field of RTS. < br> At this time Blizzard has never stopped working, they are continuing to tell the story of the world of Azeroth, but they never imagined, a more crazy idea is taking shape in the minds of Sipa Li: he wanted to the World War II onto the computer screen scene, horror, cruelty, killing, war, the worst aspect of all will be displayed. but he got the idea quickly denied Virgin's only one reason: The ultimately the game for worldwide distribution. At this point Sipa Li did he realize his vision, the game has been involved in too many politically sensitive topics, simply describing the plot of the Germans, do not want to release this work in Germany .
protagonist, but in reality the country is already into the Christmas is coming In 1995, the time of the game sales charts, the down, then Westwood's next game will let players might forget the Blizzard name forever. Blizzard took action in advance, has quietly developed a months-long
market success of a game to test the best standards. just use the ten months to complete the support for 8 player LAN multiplayer capability. But if a game has a technical advantage just is not enough, gamers must first be an employment policy for more attention to players of Blizzard's gaming experience . fog of war, left-select the unit, right-click move, the two seemingly insignificant minor changes not only established the future operation of the game Blizzard style, it is a most RTS games follow the operating standards. not only only these, Blizzard began the game in the balance of attention to the game itself, of all races to ensure fairness between the absolute playability of the game itself, a variety of tactics began to be created to maximize the use of their own racial superiority. soon, large stimulated Westwood, although at this time C & C games still occupy the first list, but the heyday of the Westwood for the Blizzard snatched the limelight himself is difficult to tolerate. Sipa Li's idea finally became a reality in 1996 when the For the attitude of the game. Westwood played a good hand, due to the release of Windows95, a Windows-wave sweeping the world, so Westwood pioneered the Windows version of foreshadowing. compared to fantasy in the world, in reality, the story that arouse people's interest. in the context of the Cold War, the player can operate in any of the two superpowers, the Soviet Union to complete his party's ambitions to dominate the world, the game not only have a strong sense of reality, a sound network play features allow players of interest is greatly increased. In fact, we have no need to say more, I believe every experienced players of that era are on those days too well. whether we went into What an Internet cafe, or what a computer game room, will be the first fight almost hear the players in the Red Alert cry. I remember someone once said, Red Alert will be 21 train a number of qualified general. Westwood so the most glorious moment of arrival, but Sipa Li and Sam Cassell did not expect that the deviation for the game of understanding and the consequent quick success to Westwood astray, and drifting away, until never get back the original direction.
[medieval fantasy]
This is a only a few players know. in 1994 Consumer Electronics Show in Chicago, met Adham Condor Company , the common concept of the game quickly let the two companies together. After a few months after the preliminary design, Condor the three founders MaxSchaefer, DaveBrevet and Erich proposed action RPG game concept. new things are always difficult to accept the world, and their concept of being a cold most of the game of the issuing company. desperation, Dave's phone rang Adham, Blizzard might be their last Concert of the. the same design philosophy is let them reach a consensus soon, Blizzard and Condor reached an agreement making a new game, Blizzard provides $ 300,000 for the Condor development financing, Condor will be fully responsible for the development of the game, this game is the Each person in the future are deeply obsessed with Blizzard works.
3DO to provide them with development funds, and thus, 3DO in the case without the knowledge of their indirect support of the destruction of God they feel the system allows players to immediately appreciate the game more fun. nature is inevitably a long debate, but the Blizzard development team through continuous pressure to the Condor, and ultimately get them to change his mind. three hours later, the real-time system God and go. Blizzard seemed to be aware of the Although there are more publishers willing to pay higher prices to buy Condor, but Max and Dave eventually led Condor reached Blizzard's side. So in March 1996, Condor has become BlizzardNorth, Blizzard North America established .
Max and Dave indulge in Diablo, the wall is a symbol of honor of the can be obtained on behalf of the honor of 10 years of outstanding staff, you can get a symbol of honor of the speed up the Westwood has become one of the company enough to compete, but this time the RTS is synonymous with C & C and Red Alert. models sci-fi game the same manufacturer, they are all like the beat of the target. Blizzard spent three systems to show their work, to demonstrate the system shall not be added again until all the six sets of the system occupied by the Blizzard in five sets. an even more exciting news came out, Blizzard announced that it will . net free Internet gaming service, Blizzard has come out.
1996 on Christmas Day arrived, the store shelves do not see the Blizzard's internal time, boil the red eyes of Max and Dave are working under the leadership staff for the last to join the Battle.net make a final attempt, which all players and their own in order to achieve the double for the game set Standard .1997 came, pursuit once again been rewarded.
[My journey is star ocean]
1996 E3 Expo year created a StarCraft. StarCraft. failure to launch its own work the first.
is to continue to develop, or start over, or is this cancellation, E3 coming back in the Blizzard enough incentive to make the most difficult choice, a After the new graphics engine and render a movie was finally designed, the first test version of the device designers JeffStrain and his wife AnnieStrain.
prenatal spasm of the. to work. lift the hand from the keyboard.
It is the Star craft! go to work, because sometimes indeed feel the passion now may be only an illusion, maybe this world no one would have burned all their passion to create such an industry in which the game. But Jeff Strain of this story, so It is my firm belief mm own one day, I can say such a thing!)
lovely Jeff Strain
Although Jeff has many years left the snow and left with other colleagues from the Blizzard founded Arena.net, but Jeff still his wife's comments was . Christmas came in 1997 when Blizzard was announced that Everyone knows the company just a few disappointing games will destroy all of our prestige. But the snow did not occur within any of the errors, everything is in step by step to re-adjust after the game balance in the race has made great progress, because Blizzard did not want to learn to make their game Westwood into a crazy tank World War II.
1998 年 3 months, when the Another game has a bleak ending. this game is the Roper favorite WarcraftAdventures, it tells the story of Sal, in the end, humans WarcraftII Delano closed the way to the entrance, and then was caught Sal Azeroth. While this is Blizzard's first 3D engine using the game, although many of the players and the media are very optimistic about the game, but Blizzard has always believed that this work within their first sales will reach million level of work, or in the end Blizzard E3, before the arrival of 98 years announced WarcraftAdventures was postponed indefinitely.
watch their colleagues have been grappling in the first line of game design, has long been president of the company at this time Adham no longer sit still, so that suppression could not stop the creative passion he abandoned his post to turn into a real game development to go. but at this point in Blizzard's internal, perhaps no one will think of before allowing players to come together around the world. In the original release version of StarCraft, Blizzard, or both players, the concept of interstellar just for them but also a game. But in the expansion When released, the game, this is the parents of many monsters as a scourge of the technology finally led into the Star of the modern sports hall. Perhaps the parents can not understand the obsession when every child in the Star with that GRRR Cloning techniques allow almost unheard of 9 small plane crash killed one by one in an instant the 2 OCTOBER 5 dragon swallowed and so were one's own group of retarded comeback magic dragon attacks, they would what kind mood. The introduction is to allow more players to the world's top players the first time to see their style. And since Blizzard released a new version of the game each time, the world will be able to come up with many players at once, and brilliant tactical play method.
2001 年 9 5 March, Seoul, Korea.
Blizzard should not forget this day, electronic games should not forget this day, even every Sim player should not forget this day, the first time electronic WCG Games opened. Linyao Huan, a high test twice but have not attended high school in a world in the name of Slayers_BoxeR interstellar young people in the game he let the new understanding of his people to the , BoxeR done. dropping high, mechanized style of play, tactics, and so a series of three bases in the innovative creation by BoxeR stream out of the WCG Finals in 2002 That brilliant duel, leaving the most worthy BoxeR Star players a great title. It was such a spirit of innovation, so that Champion! WCG flag flying arena
2005, at the Blizzard launched the is eternal, perhaps related to the topic will continue interstellar hh
[to Frozen Throne]
let us back in 1997. When the , Blizzard's parent company Davidson to eager North American summer that year, Blizzard will launch its sequel, but this program was Dave immediately rejected, because in their view, the one. After a month of vacation, after all members of the North American Blizzard sat together, under a work should be what is it? his idea.
standing in front of the Morhaime Blizzard
headquarters after two years, Some new features such as zero crossing load time, the role of trees and other features to Dave their skills, the development team had to start a lot of work. while they are 500 miles away from the Blizzard development team also encountered difficult at this time problems, the development team led by Adham decided to continue telling the story of Azeroth, but this time they will be the first use of full 3D engine, and Adham also want to completely change the style of RTS games, make it look more like a RPG game.
time to 1999, the year in September in London's European Computer Trade Conference, Blizzard for the first time to disclose the further to the outside world of the game even after two years still have a lot of work to be done. new ideas and features are constantly added to it, individuals could not help moan together, because they know, this has meant three months of night and day. Ⅱ destruction of God long work. Dave and Max know that no matter what their work finished by the time in years, of course, this also means that they will be more than a year without any rest time. but at this time Blizzard's development team encountered the problem seems to have a greater trouble, as it has been in the development of the a. players for the almost unanimous support this decision, Blizzard into a dilemma. Blizzard RobPardo as one of the leaders in the future such recalls. in making free scrolling back to the game, everything is back to the source RTS game.
players naturally for such a result can not be met, have become accustomed to the innovative style of snow began to tell their own loyal players discontent, because it is Blizzard, in their view that the game in order to ensure their sales do not dare to take creative risks. One way is to repeat the previous success of the game line, then I think the pressure is likely to really be ...
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